Virtual Reality Technology, Solutions, and Services 2018 to 2023

Mind Commerce just released its latest Virtual Reality report entitled:

Virtual Reality (VR) Marketplace: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services 2018 – 2023

Virtual Reality Research

This 2nd edition of our Virtual Reality research provides an in-depth assessment of the VR market including the following:

  • Analysis of VR ecosystem and role of value chain partners
  • Evaluation of recent VR patent filings and intellectual property
  • Analysis of current price metrics VR devices, apps, and content
  • Assessment of key VR companies and solutions with SWOT analysis
  • Analysis of emerging business models and evolution of VR monetization
  • Analysis of VR market: devices, component, software, service, platforms, and content
  • Analysis of key VR growth drivers, market challenges, and emerging opportunities

Virtual Reality Forecasts

The VR report includes shipments and active user forecasts for 2018 – 2023 including:

  • Global forecasts for VR device, component, and apps
  • Global forecast by device type, component type, sensor type, semiconductor component type, software component, and app type
  • Global forecast by mobile, console, large screen, and computer platform
  • Global forecasts by VR app type (consumer, enterprise/commercial, and industrial)
  • Global forecasts by Consumer Industry vertical (gaming, entertainment, sports, and advertising)
  • Global forecasts by Enterprise/Commercial Industry vertical (education and training, retail, tourism, automotive, and real estate)
  • Global forecasts by Industrial sector (medical, aviation, military and defense, manufacturing, geospatial mining, agriculture, and public safety)
  • Regional forecast by North America, APAC, Europe, Latin America, and Middle East and Africa, and leading countries in each region

The VR report also includes revenue forecasts 2018 – 2023 in the report including:

  • Global and regional VR hardware revenue by device and components
  • Global and regional VR device revenue by HMD, GTD, PDW, and HUD
  • Global and regional VR component revenue by Sensor, Semiconductor Component, and Audio Hardware
  • Global and regional VR software revenue by apps sales and components
  • Global and regional VR service revenue by Simulation, app store, and deployment
  • Global and regional VR content revenue by game, entertainment, video, theme park, and learning
  • Global and regional VR technology revenue by non-immersive, semi-immersive, and fully immersive
  • Global and regional VR device platform revenue by mobile, console, large screen, and computer
  • Global and regional VR apps revenue by consumer, enterprise/commercial, and industrial
  • Global and regional forecasts by Consumer Industry vertical (gaming, entertainment, sports, and advertising)
  • Global and regional forecasts by Enterprise/Commercial Industry vertical (education and training, retail, tourism, automotive, and real estate)
  • Global and regional forecasts by Industrial sector (medical, aviation, defense, manufacturing, geospatial mining, agriculture, and public safety)
  • Regional forecast by North America, APAC, Europe, Latin America, and Middle East and Africa, and leading countries in each region
  • Detailed revenue forecast of leading ten countries of USA, Canada, UK, Germany, China, Japan, France, South Korea, Sweden, and India by

The above listed forecasts are merely a sampling as there are many more.

Virtual Reality and Broadband Wireless: 5G and Mobile Edge Computing

Mind Commerce expects to see mass adoption of full-featured, mobile supported, and fully immersive VR technologies coincident with commercial deployment of 5G.

VirtualReality_2018-2023

Virtual Reality Growth Driven by Advances in Broadband Wireless

The advent of Mobile Edge Computing (MEC) is also anticipated to have a substantial impact on VR as MEC will provide much-needed computational optimization, especially for LTE only coverage areas and while roaming.

Virtual Reality and Immersive Technologies

Immersive Technologies include Augmented RealityHaptic Internet, and Virtual Reality. The term “immersive” is used as this category embodies those technologies that facilitate a fully immersive human experience, often including multiple senses as well as interaction with virtual objects and/or interaction between the real and virtual worlds.

Application and service areas include gaming and entertainment, training and simulations, transportation, manufacturing, and many other industry verticals and use cases.

More about the Virtual Reality Report

Virtual Reality (VR) Marketplace: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services 2018 – 2023 provides an in-depth assessment of the VR market including the following:

  • Analysis of VR ecosystem and role of value chain partners
  • Evaluation of recent VR patent filings and intellectual property
  • Analysis of current price metrics VR devices, apps, and content
  • Assessment of key VR companies and solutions with SWOT analysis
  • Analysis of emerging business models and evolution of VR monetization
  • Analysis of VR component market: devices, software, hardware, platforms
  • Analysis of key VR growth drivers, market challenges, and emerging opportunities

For more information about the VR report, see:

Virtual Reality (VR) Marketplace: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services 2018 – 2023

 

About Mind Commerce

Analysis of telecom and ICT infrastructure, technologies, and applications.
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