Mobile graphics applications including 3D virtual product catalogs, 3D maps, security monitoring systems and mobile games has became so famous lately. Mobile users are using more advanced and HD smartphones, with this development going on M-commerce developers start to work on creating the 3D technology for Mobile Commerce applications. Current trends that use cameras to capture geometry, material reflectance and other graphics elements mean that very high resolution inputs are accessible to render
extremely photorealistic scenes. The only problem that the developers are facing currently is the size of the 3D graphic, it can be many gigabytes in size, and must be simplified before they can be used on small mobile devices, which have limited resources, such as memory, screen size and battery energy.
There is a lot of progress being done to overcome the current issues, and help in spreading the new technology globally. It basically needs an end-to-end framework to enable real time mobile access to high resolution graphics using wavelets. This technology can be used in several area such as:
• Remote education
• 3D advertisement
• 3D gaming
One of the most important obstacles that 3D M-commerce developers will face is the low wireless bandwidth and high error rate. As wireless channels can have low bandwidth and high Bit Error Rate (BER).
Also the limited mobile resources will be an issue as well. There are some mobile devices that use 3D technology such as: Fully-supported devices include:
Samsung Nexus S, Samsung Galaxy S, Motorola
Droid, Motorola Droid 2, Motorola Droid X, HTC
Incredible, HTC EVO 4G, HTC G2.
Reprinted from “The Future of M-Commerce” by Mustafa Elmoslhey
Mr. Elmoslhey is author of many mobile commerce research papers.
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